
//==============================================================================
// 
//==============================================================================
define spear
{
	set hotspot
	{
		version
		{
			visual attachments g dory
		}
	}
}
//==============================================================================
define shield
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			visual aspis big
			 replacetexture infantry g hoplite head bronze/sun shield
         }
      }
   }
}
//==============================================================================
define cape
{
   SetSelector none 
   {
      variationlogic
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist cape 
			 replacetexture infantry g hoplite head iron/Infantry G Hypaspist cape
       
         }
      }
   }
}
//==============================================================================
define crest
{
   SetSelector none 
   {
      variationlogic
	set hotspot
      {
         version
         {
			Visual crestw
			replacetexture infantry g hoplite head bronze/crest new2
         }
      }
	set hotspot
      {
         version
         {
			Visual crestw
			replacetexture infantry g hoplite head bronze/crest new
         }
      }
   }
}
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}
//==============================================================================
define head
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
                Visual infantry g hoplite head standard
		replacetexture infantry g hoplite head standard/infantry g royal guard head
         

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G hoplite_Idlea
				ReplaceTexture Infantry G hoplite Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot				
				
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot	
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
                  tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
                                connect TopOfHead blood hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim bored
{
   SetSelector
   {
      
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G hoplite_boredA
				ReplaceTexture Infantry G hoplite Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				
	      }
	   }
   }
}


=====================================================================
anim Flail
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				ReplaceTexture Infantry G Hypaspist Standard/hero g leonidas
				connect RightHand spear hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead crest hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


